marvellegostarktower

With LEGO Batman 3: Beyond Gotham coming out in the US in just a few days (November 11, 2014), I picked up its Bizarro version LEGO Marvel Super Heroes. As longtime readers of this blog know, I am much more a DC Comics fan than a Marvel Comics fan, which speaks more to my fondness for DC properties than for any love lost between Marvel and I. If I had all the time and money in the world, I’d probably read Marvel Comics too…and I’d probably read them while traveling the world by boat and train. However my clock and pocketbook have limits, so I’m a Marvel fan like the majority of Marvel fans- I’ve seen the movies and I watch Marvel’s Agents of SHIELD every week. I also dabble in the Marvel video games, which, like most comic book video games, are hit and miss. Captain America: Super Soldier? Hit. Fantastic Four: Rise of the Silver Surfer? Miss, but Silver Surfer serves a central role in the LEGO game and it works really well.

I’m a believer that certain superheroes produce better video games than others because of their powers. Because of the limitations for characters like Batman and Captain America, they make for better games than more powerful heroes with more complicated power sets like Superman and Green Lantern. Flying characters bring their own problems and their success lies in the gameplay- is it easy to control Iron Man’s suit? how fluid is Spidey’s swinging? Wolverine is a unique character because of his famous healing factor. Characters with hyper-developed mental abilities like Jean Grey and Professor X (or Maxwell Lord and Hector Hammond, if you like) also present challenges for video game platforms. How do your remotely control a metahuman brain with less than ten buttons and your meager human brain? Other characters with power sets that overwhelm almost any situation like Magneto or the Sentinels require the player to forgive a necessary weakening of the character in order to make them playable.

In the case of Magneto, LEGO lucks out as LEGOs are not magnetic, making a LEGOverse a severe handicap to Magneto. The LEGO approach to superhero gaming actually works incredibly well and not just for Magneto. Some characters suffer, but their suffering is presented in a way that 1) recognizes its limitations and 2) tries to soften it up with humor. Two particular characters come to mind. In the DC universe, we find Green Lantern being able to assemble a few green legos that no one else can assemble and while that’s a far cry from being able to create unlimited light constructs, LEGO makes reference to the classic Highball Hal Jordan’s repertoire by having him build boxing gloves and bowling balls. In the Marvel universe, Mr. Fantastic is only able to take advantage of his stretchiness when certain triggers in the game allow it. When standing on a 4 platform, he turns into situation specific shapes- something I imagine we can expect from Plastic Man in the LEGO Batman 3– and most of them are humorous. Similar he can slip through grates as long they’ve been clearly marked as passable grates.

Humor is a huge element in the LEGO games and LEGO Marvel really brings it. All of the LEGO games have the player building ridiculous things for ridiculous reasons. Because LEGO has chosen such content rich franchises as Star Wars and Harry Potter, they’ve been able to integrate into their games many in-jokes for fans of those franchises. While the Star Wars, Lord of the Rings, Harry Potter, and Indiana Jones franchises have a great deal of content to draw from, those franchises pale in comparison to either Marvel or DC in terms of source material. Even as a modest Marvel I was able to pick up on many of the game’s jokes such as Stan Lee drinking a contaminated soda a la The Incredible Hulk. Being only a Marvel novice, I’m sure I missed plenty of winks, giggles, and Easter Eggs. Several characters appear in the game that I don’t recognize and I think that’s great. I hope hardcore Marvel fans really appreciate all the little details put into the game. As a hardcore DC fan, I’m expecting a sophisticated awesomeness from LEGO Batman 3 and the pre-release hype has got me pretty excited. Some of my favorite more obscure characters have already appeared in promotional materials- Frankenstein, Detective Chimp, Swamp Thing, and so many Lanterns including my two favorite Red Lanterns Bleez and Dex-Starr. You’ll also be able to play as real like folks like Jim Lee, Geoff Johns, Kevin Smith, and Adam West- maybe in the fourth installment you’ll be able to play as a real-life woman. Maybe the adorably rad Tiffany Smith from DC All Access or iconic refrigerator inspector Gail Simone.

In LEGO Marvel Super Heroes, you can wear lots of Iron Man’s suits including the original, War Machine, Iron Patriot, and even Pepper Pots. Costumes from different points in the lives of the Fantastic Four, Spider-man, and certain X-Men are available. You can even choose between the Mandarin from the comics and the Mandarin from Iron Man 3. With LEGO Batman 3, the creators actually have less cinema to draw from than the Marvel folks, but they have a longer comics history, an expanding television universe, and a long string of brilliant Elseworlds tales to draw from.

In signing off, let me just mention that Batman: The Brave and the Bold is an underrated console game.  I’m bummed Arkham Knight isn’t coming to Wii U. I want to see Cheetah in Injustice 2, I’m really enjoying the Injustice comics, and I don’t understand why the Mortal Kombat series have to be in the Injustice games at all. I don’t know how I feel about having a Joker in the Suicide Squad movie, but then again, I don’t how I’d feel about a Suicide Squad movie without Harley Quinn. The whole thing just tears me apart like a string of LEGO blocks.